Talk:Limore Shur
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Hi, Limore. My name is Ben Dayton. I am 22 and just recently was accepted to Pratt Institute. I understand you are an alumni. I am also waiting to hear from SVA, Parsons, and SCAD. I was hoping you could answer me this: What school to you stands out as exceptional for motion graphics and graphic design in general? I am very fascinated by motion graphics and am considering pursuing a career in it. Would a BFA in communications design be the best route?
Also, does your company participate in internships with any of the schools I mentioned?
Thank you for making yourself available for questions and for being a pioneer for this amazingg art form.
Sincerely, Ben Dayton
bendayton@gmail.com
It is true that I am a Pratt Alumni and I benefited mostly from their foundation program. Fundamentals are everything in motion graphics. If you are not a naturally gifted designer then you need to make sure you find a school that teaches the principles of design as well as art. Many designer/animators suffer from not having strong fundamental skills and if they can't make it up with raw talent and ego, you will find yourself in less demand. Parsons and SCAD notoriously have great programs and I see most great designers coming out of these schools. Savannah also has a great program, also Cranbrook, RISD, UCSD, Art Center.
Motion graphics is a combination of so many disciplines that whatever school you go to, it is primarily up to you to add to their program with a passion that drives you to do nothing else but design and motion work. My background came from illustration and my studies of the basics (typography, graphic design, 3d form and space, art history, light and color theory, etc.) gave me the necessary tools to have success in motion graphics.
A degree does not necessarily carry any weight in this industry. It is your portfolio and your principles/process that will get you work. Consider whether you are studying to be taught how to do motion graphics, or if you are studying to learn about principles to guide your motion work.
Regarding interns, Eyeball takes interns from around the world and has no specific relationship with schools. We receive dozens of requests each month and pick a handful a year based on the interns portfolio, aesthetic and attitude. Many of our senior designers started as interns.
Good luck Ben.
Limore
Thank you for your advice. To hear insight from someone with experience in the field is very helpful. I definitely want to go to school to learn how I can take my ideas for motion graphics from my mind to reality. I do intend to blow people's minds. I am always writing out story boards and ideas for motion, but I don't have the knowledge of After Effects or Final Cut to bring them to life yet.
Thanks again for taking the time to respond to my question.
Take care Limore
Ben
Hey Limore, great resource! I'm wondering what the general workflow is like for you. I design and animate and too often I feel like I'm making it up in After Effects. How much design is added in AE .. or are all of your elements designed beforehand? Do you sketch out the whole spot before getting into Photoshop or Illustrator and designing your boards? How close do the animations stay to the original design? Any advice you can give to help the process would be greatly appreciated. Thanks! John (jasfish)
John. Personally I sketch the whole piece out before animating. Working with a solid direction allows for a more controlled process that in turn allows for more experimentation in your animation. If you are making design decisions while animating, your process tends to get cloudy. This of course is not necessarily true for all designers, there are some who instinctively make great decisions and trust themselves to make it up as you go. However, for most designers it is better to parallel the live action process. Outside of improvisation, live action is a thoughtfully planned out process that includes shot lists and storyboards to guide the crew. You could imagine how much energy would be wasted if you were making it up as you go. A simple way to plan your project would be to create a first and last frame for your story. Then figure out the middle and then keep halving the piece until you have a complete story. You should feel free to use After-Effects as you would Photoshop. Design your storyboards in After-Effects and you will already have much of your animation done by having the frames created in the program. Good luck John (jasfish)
